Monday, January 15, 2007

Current Covenant Resources

Magical Resources:

Vis stocks: 3 pawns of Vim vis and 1 pawn of Rego vis (Allocated for the Aegis)

Vis sources: None found as of current

Enchanted Items: None

Aura Strength: 5

Mundane Resources:

Stone Quarry: Due to magical assistance the magi can quarry stone at a fast rate, aiding in the construction of the covenant buildings and wall. It is unlikely that the magi will be able to sell any of the stone (perhaps as marble) due to the difficulty moving it any great distance.

*Gold: Xtopherous of Ex Miscellanea knows the Touch of Midas ritual and is thus able to make gold if given enough (5 pawns) Creo or Terram vis. There have been speculations on how to use said gold without raising suspicion from the mundanes. A gold mine story or a private trader is a possibility.

*Food and payment for the grogs is a current problem, the grogs are loyal, but hunger is a good motivator for abandonment.

Current Covenant Treasury: 3 lbs of Silver

Human Resources:

4 Magi: Murcurio of Merinita, Xtopherous of Ex Miscellanea, Materia of Flambeau, and Aristocles of Criamon

1 Companion: Marek the Priest

8 grogs: 4 warriors (no captain currently), and 4 non combatants

Notable grogs: Shmitty the mute pickpocket and Hans shield grog

1 Specialist: Verdi the Architect

Library:

Arts Summae:

· Controlling Vis (Rego Level 15 Quality 12)

· Genesis (Creo Level 12 Quality 12)

· Grey’s Anatomy (Corpus Level 6 Quality 21)

Ability Summae:

· The Wizard’s Raiment (Parma Magica Level 4 Quality 10)

Lab Texts:

· Voice of the Lake (InAq 25) – Communicate with a body of water.

· Faerie Wine (MuAq(Me) 15) – Make hallucinogenic wine.

· Farmer’s Doom (PeAq 10) – Reduces a liquid to 20%

· Stings of the Unwilling Marionette (ReCo 25) – Controls a person’s movement.

· Captive Voice (ReAu 25) – Captures someone’s voice in a bag.

· Watching Ward (ReVi 20) – Stores a spell as a trap.

· Disenchant (PeVi 20) – Disenchants a magic item.

· Demon’s Eternal Oblivion (PeVi 5) – Reduces a demon’s might by 3.

· Blunt the Fangs of Magic (PeVi 5) – Reduces a magical creature’s might by 3.

· Thoughts within Babble (InMe 25) – Allows understanding of any speaker.

· Wound that Weeps (PeCo 15) – Causes an oozing Light Wound.

· Bind Wound (CrCo 10) – Prevents a wound from getting worse for a day.

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