Monday, April 9, 2007

Current Covenant Resources

Magical Resources:

Vis stocks: (Due to covenant decision, all colored vis now stored as gold coins)

  • 4 p Aquam
  • 3 p Animal
  • 1 p Auram
  • 1 R Corpus
  • 4 p Herbam
  • 6 p Rego
  • 4 p Vim (4 portions of silver dust)

Vis sources:

  • Golden Fawn, Spring Solstice, Mountain Valley (5 p Creo)
    • Traded for 5 p Rego
  • Blood Sap, November 8th, by the mining road (3 p Perdo)
  • Black Flower, First Day of Winter, priest's garden (1 p Herbam)
  • White Flower, First Day of Spring, priests garden (1 p Herbam)

Enchanted Items:

  • Dragon Lamp, Pillum of Fire (+10 Damage), 6 times per day (made by Sil)
  • Whip, Aura of Enobled Presence (constant to wielder), WISJYSHH* (Invouluntary Jump of the Frog's Legs at voice, 24 charges per day), and wards the wielder from metal that he is aware of.

*When I Say Jump You Say How High

Aura Strength: 5

Mundane Resources:

Gold: Xtopherous of Ex Miscellanea knows the Touch of Midas ritual and is thus able to make gold if given enough (5 pawns) Creo or Terram vis.

Booze: With Murcurio's spell Calling Forth the All-Spring, the covenant can sell any liquid that Murcurio can imagine, and right now it is producing cider at 2 barrels a day. The plan is to use this to trade for grain to slow the suspicious flow of gold from the covenant.

Current Covenant Treasury: 2220 lbs of silver

Human Resources:

5 Magi: Murcurio of Merinita, Xtopherous of Ex Miscellanea, Materia of Flambeau, Silas of Bonisagus, and Carpentier (Hans) of Bjorner

4 Companion: Marek the Priest, Nida of Mercere, Sigfried (von Bronsen), Enzo Ferrari

8 grogs: 17 warriors with Sigfried as Turb Captian, and 19 non combatants (3 families)

Notable grogs: Shmitty the mute pickpocket, Hans shield grog, Helga the hunter grog, Igor the graverobber grog

4 Specialist: Verdi the Architect, Klaus the Smith, Gunter the Carpenter, Gerald the Upholsterer

Library:

Tractus:

  • Infernal Lore 11, Philosophe 11, Corpus 10, Perdo 10, Latin 10, Ageis 10, Canon Law 9, Magic Theory 5

Arts Summae:

  • Beasts of the Lower Swamps (Animal Level 12 Quality 8)
  • Controlling Vis (Rego Level 15 Quality 12)
  • Genesis (Creo Level 12 Quality 12)
  • Grey’s Anatomy (Corpus Level 6 Quality 21)
  • 15 Trials of the Apprentice Volumes 1-8, 10-15
    • (All Arts except Corpus, Level 6 Quality 20)
  • The Ether of Magic (Vim Level 12 Quality 11)

Ability Summae:

  • Discorse on the Four Humors (Medicine Level 3 Quality 11)
  • Substrictus Semita (Cannon Law Level 2 Quality 8)
  • The Wizard’s Raiment (Parma Magica Level 4 Quality 10)
  • Explorations of Arcadia (Faerie Lore Level 4 Quality 9)
  • Shatter Bones (Penetration Level 4 Quality 9)
  • The Artistry of Spellcasting (Finesse Level 4 Quality 9)
  • Quesatorial Studies of Infernal Creatures (Infernal Lore Level 4 Quality 9)
  • *The Annotated Code of Hermes (Order of Hermes Lore Level 5 Quality 14)
    • *Under constant study by Enzo

Lab Texts:

  • Awaken the Slumbering Corpse (ReCo 25) - Awakens a zombie.
  • Lift the Dancing Puppet (ReCo 15) - Lifts a person into the air.
  • The Blood Riot (PeCo 20) - Inflicts a Medium Wound.
  • Voice of the Lake (InAq 25) – Communicate with a body of water.
  • Faerie Wine (MuAq(Me) 15) – Make hallucinogenic wine.
  • Farmer’s Doom (PeAq 10) – Reduces a liquid to 20%
  • Stings of the Unwilling Marionette (ReCo 25) – Controls a person’s movement.
  • Captive Voice (ReAu 25) – Captures someone’s voice in a bag.
  • Watching Ward (ReVi 20) – Stores a spell as a trap.
  • Disenchant (PeVi 20) – Disenchants a magic item.
  • Demon’s Eternal Oblivion (PeVi 5) – Reduces a demon’s might by 5.
  • Blunt the Fangs of Magic (PeVi 5) – Reduces a magical creature’s might by 5.
  • Thoughts within Babble (InMe 25) – Allows understanding of any speaker.
  • Wound that Weeps (PeCo 15) – Causes an oozing Light Wound.
  • Bind Wound (CrCo 10) – Prevents a wound from getting worse for a day.

Wednesday, April 4, 2007

I found some new info on the vis economy. Our prior assumptions are flawed and our trades need re-thinking. Also, it is extremely unlikely we will be able to maintain a lvl 50 AotH for more than 1 year. The general prices for trades are made acording to the Universal Vim Index which is the amount of vis you need to trade to get a rook of Vim vis. Intellego's index is 7 therefore you need to trade 7 Intellego vis for 10 vim vis. In the new system, Vim vis is way, way more expensive. This is explained in: http://www.durenmar.de/articles/viseconomy.html . In general, vis is a much more precious comodity than we had previously estimated.

Universal Vis Index (UMI) ordered by most valuable

In : 7
Vi : 10
Co : 12
Cr : 12
Re : 14
Pe : 14
Mu : 15
Im : 19
Ig : 20
Me : 20
Au : 21
An : 28
Te : 29
Aq : 31
He : 38

Informal Vis Trade Rates based on the UMI

1. Intellego (2:3 or 3:4)
2. Creo, Corpus and Vim (1:1 or 5:4)
3. Muto, Perdo and Rego (3:2)
4. Auram, Ingem, Imaginem and Mentem (2:1)
5. Animal, Aquam and Terram (3:1)
6. Herbam (7:2 or 4:1)